How Bad Is D&D 5th Edition, Really?
How We Come To A Possible Understanding of The World's Most Popular Role-Playing Game
Okay, I know I’m about to piss a lotta people off but I’m going to ask all “sides” to hear me out. I don’t actually hate D&D 5th Edition.
I mean look at that stack there! I actually kinda dig it. Granted, it’s not my preferred edition. It has it’s issues both mechanically and …at the company level. Sure I’ll concede that it’s painted in a negative light these days but can I point something out for just a moment? If you’ll humor me, you’ll see that well over half of the material in that stack is stuff still produced by independent people, artists, studios, etc.
Would I run a 5th Edition Game? Yes. Would I create my own campaign and setting? Absolutely! In fact, my most recent acquisition that wasn’t pictured in this stack was this book, have a peek…
This particular book facilitates taking something like Dragonlance and setting it in Krynn in what would be considered the modern day. The Knights of Solamnia would, by now have shed their old suits of armor, adopting tactical gear and their swords would be replaced with modern-day firearms akin to ones you’d find in the real world and lesser Dragonlances could easily be rendered into Sabot rounds, subjecting evil dragons and Draconians vulnerable to fire from these magical rounds. The possibilities are endless with a book like this. I also have one called Simple Modernity for OSR systems like Basic Fantasy and another one called Modern Necessities for Old-School Essentials. It was written by Viktor Gorchev (You can find all of his work here) who makes fine work and I do highly recommend it. There’s literally something for everyone with that his work. He has the same setting for any OSR game, OSE, Shadowdark, 5th Edition and more so, Que Veneno?
So yes, I’m not a raving lunatic of a fan but I am a fan to some capacity.
Putting it bluntly, my go-to for a modern medieval fantasy is still going to be Castles & Crusades because of just how simple and easy it is to run. ON that, yes I am definitely a fan as seen here…
With all of that out of the way, here’s the thing I want to impress. The problems that you and I may have with certain games probably don’t rest with the games themselves but the culture that has spawned around those games. Staying with D&D 5th Edition for a second, there are sentiments around it’s most ardent supporters like what I’ll show you here and this is one of the most recent examples…
I have made my stance on the issue clear in my article Greater Expectations (if you haven’t read it already, please read it first) and I find this entire thread to be the opposite of what Ginny intends. It comes across as unsympathetic and smug. It presents the “Thou Shalt Not Question Me” attitude that pervades the culture around 5th Edition. Things like “Rule of Cool” and “Rule Zero” like many things, have been abused and, note that your game never once has to be taken into consideration. It is always you and you alone that must take everyone else into consideration. That’s a huge problem because with empathy, it requires taking all points of view into consideration, even those of us with objections to using them.
Personally, in my article, I addressed many points but the underlying theme is that the games, themselves are for everyone, but not just anyone. In fact, not every table will be to everyone’s liking. With TTRPGs, there’s a seat for every bottom, likewise with tables. If you can’t find a table at which you enjoy playing, then start one yourself, it may give you a new appreciation for the people willing to take on the role of GM at times. I’ve defended Ginny when she encouraged her base to dump D&D Beyond en masse, that was a move that got a big thumbs-up from me, however, this, I can’t in good conscience defend. The objections are listed in the article very clearly. I can understand where that might be a problem for someone who may have misgivings about sitting at my table and that’s alright. It doesn’t make them a bad person, doesn’t make me a bad GM, doesn’t make the table bad, it just means that we may not be a good fit for each other and that’s the point. The insistence on everyone using something that can easily be abused (respectively, I’ve pointed out Rule Zero and Rule of Cool being blatantly abused) and will at some point is, on it’s face, an absurdity that I roundly reject.
Again, you’re playing a game of imagination, sitting around the table with the biggest threat to you being the junk you might be eating and drinking. It’s a good idea to look up, look around, take a breath and say to yourself, “None of these people are out to harm me. We’re playing a game. I’ve never been safer.” That is a truth that is universal.
There are also other YouTubers out there, J. Scott Garibay being a prime example, who have made takes like this that are patently untrue.
Naturally, when I brought this to his attention, I got no response…
I’m going to leave that at it’s original size so you’re able to read for yourself. The point is that yes, there are people who will absolutely shun the rules entirely, using the books as nothing more than display pieces to reinforce this idea that they know what they’re talking about when the fact is, they’re just building an illusion.
The attitude of “We don’t need to read the rules in order to know them” is one another that I roundly reject. In fact, my stance has always been to at least read the basic rules, start your game when you feel ready, make rulings where you’re not certain, research the rule post-game, present findings at the table and move on from there. Eventually, things will take shape. This is the most accessible approach to gaming that there is. In fact, the more rules-light a game can be, the better for the beginning GM and player. You can grow into something more crunchy (rules-heavy to the uninitiated) later. During that journey, you may find yourself bogged down in combat and need to modify. You may find characters are overpowered and you need to, maybe not nerf the characters but present much more challenging monsters, traps and the like to put into the path of the goal you’ve set for your player’s characters but through that experience, you will learn better than any YouTuber or whatever garbage article there is out there.
I also love OSR games and I realize there is a culture of cringe surrounding that as well. I’m not above acknowledging that people like Varg are out there writing games with actual hateful content. I’ve pointed out his rule on homosexuality in the game Myfarog where any male character found to have engaged in such an act will be sacrificed to Tyr and thrown into a bog to prevent their reincarnation, however, women…not so much. In Thulean society, it is frowned upon but not actionable. I find that to be not just reprehensible but also an unnecessary blurb thrown into the game. It’s the same problem I have with Thirsty Sword Lesbians and these Safety Tools in general; no one in an adventuring party is focused on who’s fucking who. All of that stuff is faded to black. If the player at my table needs a break for a moment, it’s a prime opportunity to make off with one of the local prostitutes or perhaps even the barmaid for a few while the actual player gets up to maybe use the bathroom, go out for a smoke or just get a bit of fresh air. If he gets up and makes off with a male NPC, well, hey, all the same stuff will still shake out in the same manner. Are we starting to see why some older game masters may not need those types of rules codified or taking up space in a book where something actually useful can transpire? You have groups like Jeffro Johnson’s “BrOSR” that are constantly harassing people because either they’re just not into AD&D First Edition, they don’t want to play it Rules As Written (RAW) exclusively or do things as Johnson or his adherents see fit. There are also cringe takes like “Only Christians can actually play AD&D RAW” and things like that tend to turn more people off of ever trying AD&D to any degree.
Is it any wonder why there’s a factioning these days where one will find cause to dig their heels in even more than another. As one of my favorite rappers, Tom MacDonald has put it, so eloquently at this point…
Made everybody right or left,
the hatred got so intense
If the other side likes oxygen,
you'll put a bag on your head
The solution to all of this is simple. Read the books. Like, actually read them. No one, not even me is going to sit here and tell you that you absolutely, to the letter, without exception must at all times play it Rules As Written. Maybe your table will find it beneficial to do so, maybe not. Again, I’m going to stand by Your Table, Your Rules, however, if you’re going to eschew the rules so totally, I need to make a few recommendations.
First, do your research on rule sets. Some rule sets are so light that you can literally play them however you want.
Listen, say what you like about Venger Satanis but, when it comes to his work, this is probably, at entry-level, the most comfortable you’ll ever be running a game and perhaps even playing it.
While Cha’alt may not be your thing, perhaps even Venger isn’t your cup of tea, the system, Crimson Dragon Slayer d20 may be. It’s only 15 pages long. It’s free and it’s the rule set for the three books you see above. So why purchase three huge volumes when I could just get CDS for free? It’s simple. I love how weird that setting is. I love the inside jokes. I love the pop culture references. To me, fans of Hunter S. Thompson, Lovecraft and Deadpool would love this game if they gave it a shot, however, if nothing else, no one has anything to lose by simply grabbing CDS D20 revised and using it to run your own game of “D&D” because then you don’t have to buy anything by Wizards of The Coast and you still get to play the game your way. Alternately, if you just must have D&D in the official sense, you can get those rules for free as well here. I would recommend those who want a lighter rule set to take CDS d20 over D&D Basic Rules from 2018 simply because D&D Basic is 180 pages of rules.
With Crimson Dragon Slayer d20, rulings over rules is heavily encouraged. You can tailor your own game to your liking but if you needed setting, lore, etc, I still recommend buying Cha’alt because, honestly, if you’re willing to put your sense of humor front and center, it really is something great.
I’ve been writing for awhile but, let me wrap this up here and now. I am, in no way invested in how you run your table. Use whatever tool kit you want to make your players enjoy the game but be sure you’re also enjoying the game yourself. Stressed-out, burned-out GMs are essentially useless and will ultimately ruin immersion and the game itself for everyone involved. Just remember that it’s okay to manipulate the rules, but read them, research them and know why they’re there in the first place and then decide whether or not the rule is right for your table. Be fair and impartial and try randomly rolling things rather than scripting it all out for a change. Give it a try, I’ll bet you have fun.
Players, don’t sit at a table where you don’t trust your GM. If you’re going to take a seat at the table, understand that the GM is there to arbitrate but fairly. The rolls and rules may not always be what you want but embrace them as opportunity. Try some new things and get to expect the unexpected.
In any case, yes, by all means have fun, your fun isn’t wrong but, most importantly, don’t let the most cringe elements of a faction prevent you from looking into and playing a game that interests you. Play the ones that interest you, disregard the ones that don’t and, universally, I say, continue to support the smaller, independent companies producing great games for the sake of producing great games for you to play.
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I've only skimmed some of the changes in 5e and they are not for me. With that said, I have never and will never tell someone what they should or should not play... except of course Dystopian Dawn... everyone should play it. Shamelss plug.
I stopped playing D&D quite a while ago. I loved D&D, AD&D, and even 2ed AD&D. I felt that those three, at their core, perfected the system that started me on this journey way back in 1981.
I still love the old sourcebooks but in the 90s I was introduced to GURPS 3e (not a big fan of 4e, but thats just me) - the idea of ONE mechanic for ANY genre really appealed to me.
Back then I used to collect systems just for the different genres, but that got real cumbersome real quick. I had so many game system books it was not even funny. So being able to drop any game idea that I'd previously ran with whatever system into ONE system was a huge win... and I love to cross genres. Yes, I've ran Black Ops-Time Travel-Alternate Earths - Reign of Steel - Supers - Steampunk - Fantasy campaigns. You read that right.
Back to D&D. With 3e it felt too anime for my tastes in a fantasy setting. It just didn't "feel" like D&D to me. 4e was a mess - it was like someone tried to make GURPS 2e without a plan. 5e, I admit, while the mechanics and feel of the game do not appeal to me, it is more the screaming hate mongers under the guise of false inclusivity that really turned me away.
You are right. The community soured it completely for me.
The trend of safety checklists just boggles my mind. I mean, it is just a game. I agree that if you're running dark themes that you should let potential players know so that they can choose to play or not. But after seeing these checklists at the last two conventions where I ran Dystopian Dawn, I see no value in them... at all. I handed them to the players as I was instructed and every player at every table (I ran MANY games) all laughed at them. I did state up front what my game was and if anyone had any issues with anything - me, other players, theme, etc. to just let me know. Every player was cool with this.
Both checklists were different and completely subjective. One listed "spiders" and "being in the dark" while another listed "sex".and "BDSM"... on the latter, I am not the type of GM who runs porn settings - if a PC chases an amorous encounter - ok, I'll run with it but I do not get descriptive with those scenes. I leave that up to the player's imagination and I steer the game back to the story and plots.
Now on the "spiders & darkness" - hell I have no idea what my Random Encounter tables might generate and gee... most caverns & dungeons are not well-lit. These made zero sense to me. A GM spends a lot of time writing an adventure and to have to analyze it after creation to compensate for any possible phobia is insulting to the creativity of the GM and just a grind.
I run my games at conventions at a PG-13 level. There will probably be dark places and combat somewhere in that adventure mixed in with LOTS of ROLE playing in character. I focus my games on the story and I pay attention to my players. If it seems that someone is getting upset, I stop and find out why. This comes with experience and empathy... not an arbitrary checklist.
I generally steer away from overly creepy themes unless my "normal" group wants me to run that type of game - like a Villains campaign - which went off the rails deep into the dark side quickly... by the players! I mean, if I'm running a Horror game, I'm going to create themes to scare, but everyone gaming knows ahead of time "hey, its a Horror game"... soooo.
I digress.
I've been at this for decades and still see no point in a checklist. I am not against the GM having a short descriptor available of what they plan to run and letting the players choose whether or not that is in their comfort zone. Each person is different and a checklist will NEVER encompass everything that someone might not like... if it did, there would never be a game.
Here is my point. Play what you like and like what you play.
I don't hate 5e D&D, I mostly love it, hell I have a lot of the books myself. I dunno, after the OGL debacle by WotC early this year, I have found myself wanting to move away from D&D as a whole and had only just started collecting Castles & Crusades, which I also love.
I cannot, in good conscience do anything with 5e anymore, even with my favorite supplement. Its like the magic was lost, is the best way I can describe it.
I never understood the need for safety tools or rules describing how the games SHOULD be run, I bought a copy of the books, I will run the games as I damn well please and no corpo or influencer will tell me otherwise.
Whenever I ran games (ran being the operative word here) I laid out the content of the campaign before we even started session 0 or rolling up characters. It mostly went well and rarely was there any objections with the content nor how I ran them.
Nowadays, with the rise of shows like Critical Role bringing D&D to the mainstream, the hobby just became filled with the worst sort of people and this is coming from someone who hasn't been in the hobby long himself. I've never felt so unwelcome in a space until the rise of these toxic and exceptional individuals.