One of the biggest takeaways here is the importance of physical media.
Digital only is tantamount to rent-to-own. When you have nothing physical; nothing which you can hold in hand and point to, read, reference, and examine; nothing that you can take care to preserve over time; you have no way of protecting that thing which you’re said to own. And if you have nothing which you can physically hold up and say, "This belongs to me," then how are you to protect what you supposedly own from being tampered with?
For those who don't see the importance, I'd ask them to consider what happens when they're locked out of their Amazon, Steam, Epic, GoG, Xbox Live, or PlayStation Plus accounts. Pretty sure most of us are signed up for at least one of those. What happens to the games and movies you purchased digitally when you can't access the services you purchased them from? Do you still get to use them? The answer, quite frequently, is no.
Now consider that WotC already has a history of stealthily editing the digital copies of their books. Consider how they've been editing older materials that are under the brands they own but which they didn't make, such as adding content warnings to the D&D books made by the original TSR. Major things on their own? Maybe not to some of you, but the last two years has shown us how far they're willing to go in the name of their bottom line. $1000 Magic: the Gathering Anniversary Booster Pack, anybody? The flippant way they dismiss even the most level headed and fair critique of their failing works? Their incident involving the Pinkertons?
WotC/Hasbro doesn't care about the health of this property or the greater hobby. The suits in charge aren't people who grew up loving these games, they're former tech company execs who're only interested in boosting the bottom line. They don't understand the property or its market, which is why they were willing to listen to whatever middle manager was probably the real person responsible for coming up with the OGL monetization idea because they figured it'd impress the bosses and get them a promotion or some shit.
D&D is in the hands of terrible stewards, and so long as it remains there the game is going to remain terrible. WotC/Hasbro don't understand what it is or how it works anymore, that's why they're attempting to turn it into a "lifestyle brand" and self produce everything the way Marvel has tried (and failed) to do. So stop buying. Close your wallets. Stop incentivizing their bad behavior by paying into it and start looking to some of the games suggested in this article instead. Who knows, maybe Raven will do some more writeups on why some of these games he suggests are enjoyable. Personally, I'd like to see that.
All joking aside. Once I have interested parties beyond those who praise the game & say they want to make stuff for it... then realize its actually a bit of work. I plan a very simple OGL for Dystopian Dawn.
Something akin to this:
1) Let me know you plan to create something. I'll even help brainstorm.
2) If you do it all on your own, all I'd want is a statement up front that reads "This is an unofficial Dystopian Dawn product. You'll need the Dystopian Dawn core rules (Player's Guide & Game Master's Guide) to run this adventure. Dystopian Dawn is copyrighted and owend by Fractured Brain Studios, LLC."
There would be no fees involved. I'd see this as growing the community. & even help promote on social media.
But I'd reserve the right to veto something that is poorly put together, in really bad taste, etc. I doubt that would happen & would discuss my issues with the creator to hopefully come to a middle ground that never stifles creativity.
3) If I really dig the idea, I'd enter into an agreement with the author to make the material canon. This would include a written offer with fair percentages of actual profit based on the amount of work involved.
Like me paying for artists, me doing layouts to make sure the format is the same as the other modules, me paying for marketing, etc. would be about 15-20%. If all I have to do is proofread, check format, & publish... probably closer to 35-40%.
Again, just spitballing numbers here based on conversations with other folks. Either way, I would never pull a WotC move. I got into this hobby for the shared nerddom & I'd love to expand it.
I think it would work and it would work out pretty well. I could even see Dystopian Dawn 2526 becoming a contender for Post-Apoc Fantasy to rival that of Gamma World and Mutant Crawl Classics this way.
I've long since been working on converting my 5e game to C&C because I haven't trusted WotC as far as I could throw them. Granted, as 5e was the only game most of my group has played, it was a struggle to ween them away from it. Its absolutely amazing how people cling to 5e, I remember being a part of a discord server where people entirely disregarded 3rd party work for 5e because its "not official".
I've long since left that server, because it was a miserable experience.
You can only be told that your choices are "too vanilla and boring" for so long before you wise up and decide that the negativity isn't worth the desire to find like-minded people to game with.
I don't know what I expected, the server was a glorified fetish 5e server filled with a bunch of sexually repressed individuals who "wanted to be anything but themselves" while at the same time went full mask off in general chat.
Ironic. When I wanna be anyone but myself, I do just that and I kinda stick to it. Just makes more sense rather than stressing myself to hair-tearing ends.
One of the biggest takeaways here is the importance of physical media.
Digital only is tantamount to rent-to-own. When you have nothing physical; nothing which you can hold in hand and point to, read, reference, and examine; nothing that you can take care to preserve over time; you have no way of protecting that thing which you’re said to own. And if you have nothing which you can physically hold up and say, "This belongs to me," then how are you to protect what you supposedly own from being tampered with?
For those who don't see the importance, I'd ask them to consider what happens when they're locked out of their Amazon, Steam, Epic, GoG, Xbox Live, or PlayStation Plus accounts. Pretty sure most of us are signed up for at least one of those. What happens to the games and movies you purchased digitally when you can't access the services you purchased them from? Do you still get to use them? The answer, quite frequently, is no.
Now consider that WotC already has a history of stealthily editing the digital copies of their books. Consider how they've been editing older materials that are under the brands they own but which they didn't make, such as adding content warnings to the D&D books made by the original TSR. Major things on their own? Maybe not to some of you, but the last two years has shown us how far they're willing to go in the name of their bottom line. $1000 Magic: the Gathering Anniversary Booster Pack, anybody? The flippant way they dismiss even the most level headed and fair critique of their failing works? Their incident involving the Pinkertons?
WotC/Hasbro doesn't care about the health of this property or the greater hobby. The suits in charge aren't people who grew up loving these games, they're former tech company execs who're only interested in boosting the bottom line. They don't understand the property or its market, which is why they were willing to listen to whatever middle manager was probably the real person responsible for coming up with the OGL monetization idea because they figured it'd impress the bosses and get them a promotion or some shit.
D&D is in the hands of terrible stewards, and so long as it remains there the game is going to remain terrible. WotC/Hasbro don't understand what it is or how it works anymore, that's why they're attempting to turn it into a "lifestyle brand" and self produce everything the way Marvel has tried (and failed) to do. So stop buying. Close your wallets. Stop incentivizing their bad behavior by paying into it and start looking to some of the games suggested in this article instead. Who knows, maybe Raven will do some more writeups on why some of these games he suggests are enjoyable. Personally, I'd like to see that.
All this up here...
Hey Now! Don't drag Dystopian Dawn into this! ;-)
All joking aside. Once I have interested parties beyond those who praise the game & say they want to make stuff for it... then realize its actually a bit of work. I plan a very simple OGL for Dystopian Dawn.
Something akin to this:
1) Let me know you plan to create something. I'll even help brainstorm.
2) If you do it all on your own, all I'd want is a statement up front that reads "This is an unofficial Dystopian Dawn product. You'll need the Dystopian Dawn core rules (Player's Guide & Game Master's Guide) to run this adventure. Dystopian Dawn is copyrighted and owend by Fractured Brain Studios, LLC."
There would be no fees involved. I'd see this as growing the community. & even help promote on social media.
But I'd reserve the right to veto something that is poorly put together, in really bad taste, etc. I doubt that would happen & would discuss my issues with the creator to hopefully come to a middle ground that never stifles creativity.
3) If I really dig the idea, I'd enter into an agreement with the author to make the material canon. This would include a written offer with fair percentages of actual profit based on the amount of work involved.
Like me paying for artists, me doing layouts to make sure the format is the same as the other modules, me paying for marketing, etc. would be about 15-20%. If all I have to do is proofread, check format, & publish... probably closer to 35-40%.
Again, just spitballing numbers here based on conversations with other folks. Either way, I would never pull a WotC move. I got into this hobby for the shared nerddom & I'd love to expand it.
What do you think? Am I off base or on the mark?
After reading through this. Based. Totally.
I think it would work and it would work out pretty well. I could even see Dystopian Dawn 2526 becoming a contender for Post-Apoc Fantasy to rival that of Gamma World and Mutant Crawl Classics this way.
Thank you! Puts me in great company. :-)
I've long since been working on converting my 5e game to C&C because I haven't trusted WotC as far as I could throw them. Granted, as 5e was the only game most of my group has played, it was a struggle to ween them away from it. Its absolutely amazing how people cling to 5e, I remember being a part of a discord server where people entirely disregarded 3rd party work for 5e because its "not official".
I'd leave that server. You really don't need that kind of negativity in your life.
It was bad for the mental health.
I've long since left that server, because it was a miserable experience.
You can only be told that your choices are "too vanilla and boring" for so long before you wise up and decide that the negativity isn't worth the desire to find like-minded people to game with.
I don't know what I expected, the server was a glorified fetish 5e server filled with a bunch of sexually repressed individuals who "wanted to be anything but themselves" while at the same time went full mask off in general chat.
Ironic. When I wanna be anyone but myself, I do just that and I kinda stick to it. Just makes more sense rather than stressing myself to hair-tearing ends.
The foil looks good on ya! ;)
It actually took me a minute to get that and then I realized what I'd typed. LOL
😆